Let's Play


About the maze game:

This is a physical maze model cum board game made by me after seeing so many creations of mazes and labyrinths. There are no rigid rules to designing a maze but there are some guidelines which helped me in creating the maze.

    How to design a maze?

  1. Draw the outline of the maze to determine it's shape. Although I have chosen to design a rectangular maze, mazes can come in many different shapes and are not restricted to the few standard shapes that we know.

  2. Choose a start point and end point, then draw line(s) (which will be the pathways) to link up the 2 points. The line(s) will be the solution to the maze.

  3. A maze is not complete without diversions and dead-ends. Splitting lines should be added along the main pathway to create diversions and confuse the one solving the maze. One should also make sure that all the lines are linked up so that there is access to every path in the maze.

  4. Pathways can now be created by drawing the walls on both sides of the lines. The maze is now complete.

 It is very much easier to solve a maze by looking at it from the top rather than being inside the maze itself. Although my maze may have some obvious dead-ends, anyone solving the maze from the inside will have a hard time differentiating the diversions from the correct paths. The maze game rules will ensure that players will walk to the dead-ends at times, as if they are trying to solve the maze from the inside of the maze.


The objective of this game is to test the players on the contents that can be found in this place thus ensuring that everything seen here will not be forgotten. It is also important to have fun!


How to play:

This is a multiplayer board game where everyone starts at the entrance of the maze.

  1. Every player takes turn to roll the dice. Move in any direction according to the number shown on the dice. Each star represents one step. The player can choose to take any path when crossing the junctions.

  2. The player is not allowed to retrace the steps unless he/she reaches a dead-end.

  3. Whenever a player lands on a junction (as represented by a square), he/she will have to pick a question card and answer the true/false question (asked by other players). If the player answers wrongly, he/she will have to spin the wheel to determine the path to take (up, down, left or right). Spin the wheel again if there is no such path or if the path is where the player came from. After determining the path to take, roll the dice and move in the given direction before passing the dice to the next player. If the player answers correctly, he/she will just stay put and wait for the next turn.

  4. Whenever a player lands on the Minotaur circle (as represented by a red circle), the player will have to spin the wheel to determine the Minotaur circle (M1, M2, M3.....etc) that he/she will be teleported to. Place the pawn on the determined Minotaur circle before the next player's turn.

  5. The person who gets to the exit first wins.